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The Illegal Soccer Daily Shop explained: 1,000 Coin or 24 Robux item rolls, full drop-rate table by rarity, coin farming routes and roll strategy.

1,000 Coins
Roll Cost
24 R$
Robux Roll
1.0%
Mythic Odds

Introduction

The Shop hub explains the Daily Shop, the only way to obtain gadgets in Illegal Soccer. Every roll costs 1,000 Coins or 24 Robux and follows published odds: Common 12.5% per item, Uncommon 7.0%, Rare 4.7%, Epic 3.5%, and Mythic 1.0%. Coins come from playing matches and leveling up — there is no direct purchase shortcut for items. This hub covers the full rarity ladder, the expected rolls for each tier, and when the Robux roll is actually worth it. If you want to spend your currency wisely, start here before your next roll. The hub also covers the coin economy behind the shop, so you know exactly how many matches a roll costs and how to farm efficiently.

Daily Shop Drop Rates

RarityDrop ChanceKnown ItemRoll Strategy
Common12.5% per itemBarricadesRoll past once you have a baseline
Uncommon7.0% per itemShotgunFirst-week target for new players
Rare4.7% per itemRocket PunchSweet spot for loadout building
Epic3.5% per itemFreeze GunLong-term target after Rare baseline
Mythic1.0% per itemJetpackChase only with spare currency

Rarity Ladder

C

Common

common

12.5% per item — the most frequent roll

Drop Chance12.5% per item, the highest odds in the shop. Commons like Barricades and the Energy Drink fill most early rolls.
Known ItemBarricades — the standout Common. Goal-line denial wins no-rules matches, so keep your first set.
Roll StrategyRoll past Commons once you have a baseline. They arrive naturally; do not spend coins hunting them.
B

Uncommon

common

7.0% per item — the first-week target

Drop Chance7.0% per item. Uncommons arrive early and stay useful, which makes them the backbone of new-player loadouts.
Known ItemShotgun — a close-range blast that instantly breaks up dribbles and possession plays.
Roll StrategyTarget the Shotgun in your first week. It is the best early item and pairs with almost any second gadget.
A

Rare

rare

4.7% per item — the loadout sweet spot

Drop Chance4.7% per item. Rares are the realistic endgame target — strong enough to build a loadout around without Mythic-level odds.
Known ItemRocket Punch — the best realistically obtainable offense, launching opponents away from the ball.
Roll StrategyBuild your Rare baseline before chasing higher rarities. Rocket Punch plus any defensive gadget is a complete loadout.
A

Epic

epic

3.5% per item — the match-swinging tier

Drop Chance3.5% per item. Epics swing matches more than their odds suggest — one pull can change your whole loadout.
Known ItemFreeze Gun — locks runners mid-stride, setting up free tackles and open shots.
Roll StrategyA sensible long-term target once you have a Rare baseline. Do not chase it with Robux — let coins do the work.
S

Mythic

legendary

1.0% per item — the rarest roll in the game

Drop Chance1.0% per item — the single Mythic item in the game. The expected cost of pulling it is enormous.
Known ItemJetpack — fly over defenses and land shots the keeper AI cannot read. The top S-tier pick.
Roll StrategyChase it only with spare coins or Robux you are happy to lose. Treat it as a lucky bonus, not a purchase goal.

Core Mechanics

The Daily Shop is a gacha-style roll system with published odds. Each roll costs 1,000 Coins or 24 Robux and returns one random gadget weighted by rarity: Common 12.5% per item, Uncommon 7.0%, Rare 4.7%, Epic 3.5%, and Mythic 1.0%. Coins are earned from playing matches and leveling up, which makes them the free currency path, while Robux is the paid shortcut. Items cannot be bought directly — the roll is the only way in. Because odds are per item, the effective chance of any specific gadget is lower than the rarity number suggests, which is why roll strategy matters.

Advantages

The shop system keeps the item economy fair and simple. Published odds mean you always know your chances, and the coin path means free players can earn every item in the game with time — the Jetpack is rare, not paywalled. The rarity ladder also creates natural progression: Commons teach the basics, Uncommons arrive early and stay useful, and Rares like Rocket Punch give you a realistic endgame target. For spenders, the 24 Robux roll is a fixed, transparent price with no hidden fees, and the strategy guides here tell you exactly when it is worth it. The transparency also makes planning possible: you can calculate expected rolls, set a budget, and stop chasing when the math says stop.

Challenges

The shop is a grind. At 1,000 Coins per roll and a 1.0% Mythic chance, the expected cost of a Jetpack is enormous — most players will never see one. The odds are also per item, not per rarity, so the real chance of pulling the specific gadget you want is lower than the headline number. Finally, there is no pity system or duplicate protection, so repeated rolls can return the same Common filler, which makes the Robux roll a poor value for anyone chasing a specific item. The lack of a pity system also means long dry streaks are possible, which is why the strategy guides here recommend saving coins and rolling in batches.

Frequently Asked Questions

How much does a Daily Shop roll cost?+
Each roll costs 1,000 Coins or 24 Robux. Coins are earned by playing matches and leveling up, while Robux is the paid shortcut. Items cannot be bought directly — the roll is the only way to obtain gadgets, and the odds are published: Common 12.5% per item, Uncommon 7.0%, Rare 4.7%, Epic 3.5%, and Mythic 1.0%.
Is the Robux roll ever worth it?+
Only for players who value time over coins. At 24 Robux per roll, the Robux option is a convenience fee, not a better deal — the odds are identical to the coin roll. It is worth it if you want to skip the coin grind for a specific rarity window, but for most players, saving coins and rolling in batches is the smarter path.
What should I roll for first?+
Target Uncommon and Rare items first: the Shotgun at 7.0% arrives early and stays useful, and Rocket Punch at 4.7% is the best realistically obtainable offense. Build a Rare baseline before chasing Epic or Mythic pulls — a Freeze Gun in an empty loadout swings fewer matches than a full Rare setup.

Quick Tips

💡

Roll in batches of five or ten. The odds are per roll, so volume smooths out variance — and you avoid the tilt of spending your last 1,000 Coins on a single Common. Rolling in batches of five or ten smooths out variance and avoids the tilt of spending your last 1,000 Coins on a single Common pull.

💡

Never spend Robux chasing the Mythic Jetpack. At 1.0% per roll, the expected cost is hundreds of dollars — treat it as a lucky bonus, not a purchase goal. The Mythic Jetpack at 1.0% per roll has an expected cost of hundreds of dollars — treat it as a lucky bonus, never a purchase goal.

💡

Keep your first Barricades. Commons are the most common roll, and Barricades are the best Common — goal-line denial wins no-rules matches. Keep your first Barricades — Commons are the most common roll, and Barricades are the best Common, because goal-line denial wins no-rules matches. Place them tight to the goal line so lobs cannot clear them, and they will block shots and funnel attackers into tackles all match long.

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